Made a Game I'm Proud Of, But…

  • #gamedev #thoughts #reflection
  • 254 words, Read time 1 minute, 16 seconds

This semester is wrapping up, and it is probably my last one as a student, unless I change my mind someday and go study something else entirely. There was no big celebration, no tears, no confetti. Just another normal day that happened to be the end of something. I suppose this is what being a grown up feels like.

At least I made the right call and built a game from the ground up, all the way from art to design to programming, the game part all mine. And people actually had a great time playing it, which is the part that really felt amazing, and I believe that will never get old.

However, the thing is that we do not have the resources to keep the server running, which means the game is not something you can just go play right now. Although I did line up an opportunity after graduation, it barely covers rent and keeps me fed, with nothing left over to sponsor a server that mostly sits there costing money.

I think this is the quiet reality for a lot of indie studios, and probably some mid-size ones too. Without steady cash flow, or enough players to justify it, a server is a real cost. It quietly turns into a burden that pulls resources away from whatever you want to build next.

So here I am. I made a game I am genuinely proud of, but it is currently offline, waiting. Hopefully one day soon it gets to run again.